2018年2月27日 星期二

[Guide] SoulWorker - Using Japanese (JP) voices in NA/EU (GameForge) servers

Disclaimer:
All resources and original voices/files are belongs to Lion Games and the original publisher. Do not take these files for comercial use or else illegal. If you want to repost this article, please remember to put source of author and site.

Please understand it's against ToS, though official has no way now to detect you're using it or not.

Use at your own risk, no one is responsible of anything that can happen to your account if using these mods.



==========※Update Info: May.31 17:54PM==========

1. Updated 65~68's JP voice storyline since they've just add them :D

2. Fixed some of DesireWorker action's wrong voice, Jin's Provoke in Town.
※If your Jin got muted using pack in above DL link,
 use the original one in below link.
※Desire Worker's voices have confirmed too low level, but I can do nothing to them as they've already loud enough in original audio file. We need to wait dev team change "Sound Settings" -> "SoundFX" / "Voice" to let them separated so you can adjust them louder.

Toooooooooooo busying at my own life recently, please know I have no much time to manually edit all of KR contents to JP, though I reeeeeeeeeeeeally want to :(

If want to use new file,

recommend re-download ALL OF SoundSystem.

※※※※※※※※※※Description & DL link※※※※※※※※※※

Actually, this mods can even work in KR or else KR voxes's server,
for simply move packinginfo.dat off and put files into a folder under datas.


Mods ported from TW by myself, the original SoulWorker's JP voice mod creator.

https://forum.gamer.com.tw/C.php?bsn=21911&snA=1481 )

What's included (summary):

 a. JP voxes for all characters, scenetalks or actions even BOSS/NPC.
 b. Some custom made stuff that made myself or mixed from JP
  (detailed at the end of this article).
 c. No voxes or scenetalks missing or overlapped.
  (might have some minor issue. If crashed occured or dialogue cutted, please let me know if possible.)
 e. Already added JP voices for Chii and all scenetalks start from GrassCoverCamp.
 f. Pre-added LunarFall's JP voice for JunkQueen, Edgar, Arcculus, LV65~68's JP.



latest packed archive download:
※Only use this instead if your Jin got muted using pack in above DL link,
 or do not touch this.

https://drive.google.com/open?id=1cciPl3lJO53xEruvANFNKPCQm9t3MCH4

whole Google Drive folder (only for someone if need specific files):

https://drive.google.com/open?id=0B-W0DQ4VBqFGOURWR0t3M1RYWnM

Files timestamp (in CST, as CET+7/CEST+6):

packed zip archive (05/31 17:54PM)
SoundSystem1.vArc (05/06 22:35PM)
SoundSystem2.vArc (05/31 14:11PM)
SoundSystem3.vArc (05/06 23:02PM)
SoundSystem4.vArc (05/30 11:28PM)
SoundSystem5.vArc (05/31 14:33PM)
SoundSystem6.vArc (05/31 14:42PM)
SoundSystem7.vArc (05/31 14:55PM)
SoundSystem8.vArc (05/06 23:10PM)
SoundSystem9.vArc (05/31 15:18PM)
SoundSystem10.vArc (05/06 23:59PM)

※Specific character's KR voxes packs have been discontinued !!!!



==Usage(old, will renew recently)==


Step1. Launch SW once normally until character selection scene,
   to ensure game patches are up-to-date and could launch 
normally.


Step2. Close the game.


Step3. Go to your SoulWorker game directory, and navigate to datas folder.

Default game files location for different client in GF/Steam:
GameForge (GF) Standalone client (Game files are inside "Client"):
C:\Games\SoulWorker
Steam client:
C:\Program Files (x86)\Steam\steamapps\common\SoulWorker\
Other vesions:
Depends on which version you are, do the same steps below as Steam version.

Step4. Create a folder named JP_voice or else blahblahblah you want in datas.


Step5. Put files you've downloaded inside the folder you just created.

   (or extract files there from zip archive) 
   Figure for GF client example:

※belows added for NA/GF after 2018.June 21's patch, also for other servers※

Step6. Go to GameEtc directory, rename or move packinginfo.dat to somewhere;
   You may need to do this again after every future patch done.

   (GF client only) you'll need to place it back everytime

   when future patch incoming so don't delete it;
   or patch might failed as "Invalid access" if packinginfo.dat not exist.
   Example:



Step7. Enjoy JP voices ingame. :)



Note:

※If official update SoundSystem files in future,
 new sounds in new scene or else will not applied until I upload newer files.
 
Steam users don't need to worried about patch problem,

 but others please remember to do patch trick.

Old Installation tutorial video with GF Launcher, test part also included:

https://www.twitch.tv/videos/256335594
Old Backup video here if above Twitch video deleted

As the video showing.

Sorry for skill and action lag in the video, for I'm in Taiwan and have 150~400ms network latency to GF server.

00:04 Installation Tutorial

03:30 Characters Selection Vox and test
07:40 Cities NPC Vox
08:50 Ingame scene talk and battle action
13:24 Social Gesture

===============NOTE ABOUT THIS MOD===============


small different from JP original voice packs:

a. Replaced Login BGM with LONGER version.
 ※Latest pack has changed back to original long version.
 The temporary exghanged PV version 
can still get hereor view on YouTube here.

 I won't use that in latest packs anymore, but might use another BGM
 again if Ephnel released :3

b. Use most of JP voices and VERY VERY FEW KR voices.
 May not aware of difference in common.
c. Custom maded Iris's, Chii's Character select animation voices,
 and re-make Iris's weapon gesture/win gesture voices.
d. Mixed Iris's Idle_Candy Vox with KR and JP, for somebody may love this act.
e. Made some Character's Idle sound mixed with FXs so that would be played in KR system; though others might encounter multiple voices :/
f. M
ore custom maded stuff also included, such like

 Character Advanced skill voxes, special Gesture voxes and more.
g. Sound/Voice files have much difference between KR and JP
 that some original JP voices could not be reinject to files.
 There's no way to let more voices work now :/
h. There's little different between KR and JP's story,
 that dialogues might not match the subs or meaning ingame.

known bugs or issue (for TW mainly, some may fixed in future or not):

a. Some animated cutscene would not sync with subtitles for 0.5~1.5s,
 no way to fix them for now.
b. Confirmed that Iris's voice may too soundless in some occasion.
 Consider to volume them up in future.
c. Some Gesture voxes are still in KR, will custom make much more to JP in future.
d. ??????????


Solved:

1. Messed up with latest KR voice structures, most voices won't play anymore..
 Fixed since Feb.25.
2. ??????????


If any advice, issue or idea or else, please let me know to make them better.

Thanks for everyone contributed and involved in SW :)

93 則留言:

  1. thanks a lot ~ it really work for japan voice ^^

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  2. very good work, now my question is if it will unite the voices of the new character "Chii" along with the previous Japanese?

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    1. Yes I will, but I have no much time recently due to real life stuff, so can't update newer contents as my schedule T.T
      Still try my best to continue them recently ASAP otz

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  3. Since the March 27 update on the KR server, Chii's attack sound has become very awkward and is seeking information to roll back. Do you know how to repack vArc container? Please understand that this is a sentence using a translator.

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    1. As I also catch up to KR's latest soundpacks, will quickly doing new things recently if I can, at least Saturday the last :/

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    2. I am a KR server user. Except for the Japanese voice pack, I want to rollback Chii's attack sound, but is it possible? Lion Games said it would fix the problem, but the patch schedule has not yet been set.

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    3. Oops...so you mean using Lily style hit sound instead?
      It's possible, but need re-pack all hit sound with old version in order to fetch the new fev file (sound system core file which is inside SoundSystem6.vArc).

      If wanna try yourself, here has a small script that could be use to extract files from *.vArc; and a modded FSB extractor for sw's *.fsb files inside, though some audio might be little buggy due to it just dumb modded by me. If any idea for better code, src also there.

      https://drive.google.com/open?id=1IweOWO5bif9QaaFmLsIYlsCNWRi941kD

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    4. Further more, you might also need "FMOD Designer" or latest "FMOD Studio" for repacking fsb files to fetching fev's sound indexes order there.

      https://drive.google.com/open?id=0B-W0DQ4VBqFGT0xBcWt0TTM0S2c

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    5. Uhh.... How do I import files into the FMOD Designer? Do I have to manually sorting 1300 files? I have no idea except that the output type is 3D and maxstream value is 15 through FMOD Event Player. and fsbext doesn't work....

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    6. uh...I just think maybe using last version of SoundSystems will be much easier for Chii's sound, but maybe most of people don't have it since latest update in 3/27 :/...

      As I know, yeah you need to sort them yourself but only need to as index order, whatever audio names is, or whatever fmod events were the same as original or not.

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    7. If wanna do first try, could uses SW_Stream_Bank for login BGM replacement test.
      (classic login BGM is No.07, named "BGM_Login_Slow";
      for April Fool event it's No.32 "BGM_Proto_PV")

      The things need to do step by step, as what I do;
      text a little bit long, awareness:
      1. Extracting fsb audio banks you wanted from soundsystem,
        and wav files from fsbs also.

      2. Sorting audio files as order as original fsbs (with
        folders, folder names, wave file names,
        or simply change nothing as extracted)

      3. Replace what sounds you wanted to;
        keep in mind that still need as order as original.

      4. Create one sound bank in one fmod project (fdp).
        (or multiple sound banks in one fdp, or else)

      5. Create one sound event for one fsb bank,
        if multiple banks then just create multiple events ony by one.

      6. Set the audio bank in right side's event settings, then
        drag all audio files belongs to that fsb bank there left side.
        No need to care about what wave order is inside fdp,
        it only looks what you've sort in files/folders when rebuild.

      7. Rebuild fsb banks through fmod designer/studio.
        ※Note that rebuilded fsbs need to be smaller/equal to original fsb,
        it could be adjust through fdp's soundbank settings (compression).

      8. Copy only rebuilded fsbs to original SoundSystemX folder as original structure.

      9. Reinject through qucikBMS script.
        ※If your rebuilded fsbs is larger than original,
        the reinjection will ask you for larger file confirm.
        For avoiding problem I suggest to check fsb compression again if this occured.

      10. Test if game could load it correctly.
        ※If sounds missing, maybe your total amount of
        recompressed audio files does not match.
        ※If sounds normal, but not as you wanted,
        maybe the order of audios does not match the original indexes.

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    8. Here's my (might be called as...?)template,
      it's my jp voice mod's simple fdp for KR's latest 3/27 patch.

      https://drive.google.com/open?id=18clTxWgq1txhkQWWB63WsgkqCKEgZf9L

      not suggest for directly use but still can if you want~
      and here's some of my old fmod tutorial pics before for ref,
      though not in English yet......lol
      https://i.imgur.com/57cQcr3.png
      https://i.imgur.com/CTjKqiE.png
      https://i.imgur.com/uILT0Bc.png

      btw, if wanna check if indexes between recompressed fsb and original
      is matched or not, could uses Listing batch script inside there,
      then use notepad++ to open output text file
      with "Compare" plugin to do this stuff.

      Will fully upload JP voices with Chii's KR voxes tomorrow. (April.6)

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    9. The build was successful with FMOD Designer, and the fsb file was created successfully. However, after testing a repackaged vARC file, I found that all the sounds contained in the SW_PC.fsb file are not played, and I think I should try it again a few more times....

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    10. Have you checked if total wav files amount in your recompressed fsb is matched to original? (like "indexes are 0000~1398, but files are 1399 actually" in pic?)
      https://i.imgur.com/iUs2C4x.png


      maybe I'm text-annoying, but if still don't get what's happend, might be better to first try login bgm replacement for test, as I mentioned above? other banks has lots of wave files that might easily cause problem if total amount inside isn't matched :/

      btw, did you have soundsystem files which version is before March.27? If so I might also be able to help you if you do :/

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    11. https://imgur.com/a/NXWsHN4

      I have confirmed that there are a total of 1399 wav files including duplicate files. Also, duplicate files are moved to another folder and included in fsb, but they can not be played at all.

      The file attached below is March 27 SoundSystem. The changes are included as well.

      https://mega.nz/#!ONB0HaQQ!oyerKaQ4nUyf2puxoMQWKa2PEPw3lkeUFeYRXH_xAI4

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    12. well...as I just tested, I think I gave you a wrong info that's not as I thinking before otz

      you still need to sort them with names correctly, and match the order between recompressed and original fsbs......though it will take long time but it's still neccessary, or when you tested in fmod event player, it will first think it's mismatched and ingame also.

      sorry for gave you wrong info QAQ

      and one more thing, remeber to set the "Compression" to "CELT" in Banks property settings there, as Games might only accept CELT for game engine using that in audio decoding :/

      https://i.imgur.com/OFQH2Kt.png

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    13. And...here's how I dumbly to sort them myself for example -w-
      https://i.imgur.com/Trn1QZZ.png
      https://i.imgur.com/HSQa7DC.png

      and a already done version with old hit soundFX but latest soundsystem I've made there as my apologize owo/
      fdp, wav files and original fsb files are also in template GoogleDrive folder link above,
      for if you wanted to do your self in future ~~~
      https://drive.google.com/open?id=1xjviBABSOviyZcaoInaO_kirsdIG3--I


      Below just additional info:
      In some occasion, after you replaced some audio source, "rebuild" is better than "build", for some changed audio might not applied if using "build" (it'll using existing encoded audio to compress), though mostly "build" will be faster if just adding new audio there.

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    14. Okay. I will take the time later and try again.

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    15. Innocent Daydream's BGM was changed on April 10th. It is not the addition of new files, but the reuse of existing BGMs. I hope it helps to make JP Voice Pack.

      vArc : https://mega.nz/#!icgzlICK!affHRCwRiLHvswSV6Javzy3d5HaM3LohKnJst7rcBus
      BGM : https://youtu.be/4z4fb4W6XX0 (pierrotedgar)

      I am working on modifying the SoundSystem with fsb. Even if it takes a little time, I hope it succeeds this time.

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    16. Thank you for your files, and I've also update all files to latest till April.10, except Specific Chara KR files.
      Further more, I also replaced Chii's hit sound with old one inside in my pack. Still thanks for your older SoundSystem~~

      (I mostly use OnStove launcher to get latest patch without problem, so here to tell that you don't need to took your times to upload it except special condition such like Chii's old hit sound, thanks ^v^)

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  4. 请问哪个链接是最新版的呀

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    1. 兩個都行,只是一個是打包文件一個是分開文件可獨立下而已,解出來沒差的
      前幾天因為還沒上傳完畢所以標了個old,但上傳完畢之後內容都一樣的

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  5. The game is still with KR voices, I'm playing Burning Soul Worker version. It was working before Chii update.

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    1. Have you ensure that you moved packinginfo.dat away?

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    2. Rename it doesn't work, and deleting don't work either. Weird, everything worked before Chii update. Without deleting packinginfo.dat the voices are KR, deleting that file not only kept the KR voices but mess them up (The voices are present with the wrong characters - an old man have catherine voice for example).

      I'll try reDL the voicepack again and trying again.

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    3. 作者已經移除這則留言。

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    4. did it work for you?
      I just tried but didnt work for me, any tips for fixing?

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  6. is Chii voice still in korea? i already install the voice mod and everything work except for Chii update

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    1. Ofcourse KR only for now, as JP still not release Chii with newer JP voices, it will never had JP, until JP released.
      nothing I can do now, except simply update voice files to suit for KR's 7/10 patch :/

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  7. Chii's JP voxes and the JP voxes after Grasscover camp are coming soon, will you be updating the mod when they release?

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    1. I think I will, but may not done so quickly due to real life work I just got recently :/
      I have lots of things that need to rewrite or modify for JP voice mod repacking faster...lol

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    2. Knowing that you will is already good news, thank you for the hard work! Best of luck to you

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    3. Finally updated them (just see main post), but length cutted / overlapped issue occured again now...
      As I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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  8. I did every step and it is for some reason still in Korean... Do you know why?

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    1. What client did u use :/?
      have u ensure packinginfo.dat is moved away? and if old GF launcher, did u moved it away, then place a file to launcher location?

      btw, seems old GF launcher will not able to launch now, and as I can't join GF version to test if voice mod will work or if need other stuff, I have no idea about GF version hw it can work yet :/

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    2. oh...and if in KR, might simply because they have file verification themselves that you need other steps I didn't know horw to :/

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  9. latest JP sound pack when? :D

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    1. Today, Oct.10. :D
      Though finally updated them (just see main post), but length cutted / overlapped issue occured again now...
      As I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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    1. Already did today (Oct.10) :D
      Though finally updated them (just see main post), but length cutted / overlapped issue occured again now...
      As I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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  11. I am very interested helping with the release of Chii JP Voices for EU, however I do not know where to start really, except that I know there is a tool that does extract data from the game, I suppose editing other stuff like dialog files will be also required in order to remain synchronized with voices?

    Please let me informed if there is anything I can do no matter how long it takes :3

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    1. Um... the way I've done just extracted them and repack them...... it actually need much stuff and time to done them :/
      Fortunately, someone just help me to use some of special script to done them a little quicker and clearly than before, so I took some time to re-sort audio files, then repacked them with success.....
      But problem occured, length cutted/overlapped issue again. I've used a dumb script to fix length issue before, but this time it's not able to simply work, even I modified script to let it work normally, it will now write the audio length value to the wrong offset.......
      Anyway, as I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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    2. oops...and thanks for asking. I might do some tutorial or video recording to let everyone know what I've done if I have time in future :/

      but I think some parts still can write up scripts to faster any progress of exchanging audio files :p

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  12. Hello! Thank you for your time making this mod :3
    It's really awesome
    I would like to know if you'll release an update with Chii's JP voice too
    Thank you again :3

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    1. I've just updated them to Google Drive there.
      Though finally updated them (just see main post), but length cutted / overlapped issue occured again now...
      As I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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  13. thank you for work and hoping you update the voice pack with chii,corrupted record/desire worker,and grassover camp

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    1. I've did it today (Oct.10), just see main post.
      Though finally updated them, length cutted / overlapped issue occured again now...
      As I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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  14. is there a way to do this in reverse use KR voice in JP server?

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    1. Of course possible, but a "Repacked" method need very much stuffs to let them work, and even more stuff to let them work normally. :/
      I'm guessing that they might had other way to let them work with some of files excnahge, but still need time to test :/

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  15. Steam NA Chii JP voice pack please?

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    1. Fine. See main post. But be aware that length cutted / overlapped issue occured again now...
      As I will leave TW to somewhere for vacation, will try to find my self to fix them if possible in next week... no time for me these days :(

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    2. ohh thank you appreciated take ur time

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  16. thanks for chii jp voice patch now i wait for desire worker jp voice

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  17. 作者已經移除這則留言。

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  18. Also the last update from you not working on GF Steam version for some reason.

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  19. @並不太熟的初學者 Hey Man i was checking the GF Steam version of SW they have a different codec on the Sounds They have only from SoundSystem1-7.vArc.
    But they still added the Chii voicepack somehow and checked the JP SoundSystem but some reason hase the same Data in it as the GF SoundSystem1.vArc1-7. in JP hase SoundSystem1-15.vArc.

    I try to figure it out where it can be hide the last rewordked Codecs but i cant find.Do you have any ideas what can be?

    Thanks foword!waiting for your post!

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    1. Well...firstly to say:
      Both whatever server which using JP or KR voice, original KR and original JP voice packs are using the same codec/compression method "celt" format, and with same compile application "FMOD Designer" (the old version of FMOD Studio). That should not be an issue I think :/

      And also, both whatever server which using JP or KR voice, original KR and original JP voice packs have similiar contents before KR's 10/23 patch. Unless GF also follow uo KR's newest packs, it won't cause an issue there I think.

      Btw, also checked again (with Steam version launched and checked all stuffs once with Chii in 2nd city), GF version still not follow latest in KR, so might be some steps you've did wrong, such like move packinginfo.dat away. :thinking:

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    2. and any server just simply depends on what voices ( KR voice / JP voice ) they uses as default for any voice stuffs, so none special codec problem exist even in NA/KR/TW/JP, no need to worried about that ~~~ :)

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  20. Hey, do you know a way to sync different animation/model files to other models so can play as another model? OR a way to edit these models ourselves, I have tried using blender but the file extensions are either in .anim, .model, .vTrans or well others. And I cannot use any software to import these inside to edit.

    Do you know where I might be able to? Let's say if I want to import the file into another engine etc.

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    1. well...I only know how to import them and use extracted anim and action files within blender (but much problem exist), as I did not interest in those side, I can not help you, sorry :(

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  21. I am a KR server user. Can you provide a quickbms script file that can repack .fsb files and .fev files and a built .fdp file that can change events? Requires .fdp file built with SoundSystem5.vArc file. Sorry for using the translator.

    As of March 03

    https://drive.google.com/file/d/1SCNtn-mO5IaSmJlAPteNTZ1N93pJgkKE/view?usp=sharing

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    1. for fsb file, as I know there's only one way: recompress audios file into fsb using "FMOD Studio/Designer" :/
      Not sure if other way exists, but my side just replace all wav files uses the way mentioned above, and hex-edit fevs by script, then reinject whole things back to soundsystem.

      Another small question there, is my JP voice mod working correctly in KR? It's weird that TW have splitted 7 files into 10, so I firstly repack them into 10..... :thinking:

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    2. btw, for current progress, I might uploaded something into Google Drive if I have time... (my home's network is slow enough as DL:1.2MB/s, UL:384KB/s lol

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    3. No jp voice required. Requires a disassembled and reconstructed kr .fdp file. thx.

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    4. I want to know if there is a tool used to repack the .fsb file as a .vArc file.

      Or is there a way to work correctly in games without repacking the .vArc file?

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    5. My side have no original / disassembled fdp project, the original fdp can only get from dev teams, I'm mainly use FMOD to repack fsbs only, fevs are another side :/ (length issue which I'm using a python script to directly hex-edit fev)
      You can see my project only make fdp like this below:
      https://i.imgur.com/mHuHXgh.png

      not like original fev structures below:
      https://i.imgur.com/j9zxiGt.png

      about vArc, you can use QuickBMS with vArc script to directly reimport/reinject them into original vArc (but size limited due to original files inside):
      https://drive.google.com/open?id=1jltQAB08Xm-VqQO5FZH6kjQ9UY6HBikq

      or use the tool someone created for me to repack to a new vArcs without limit, though it's little buggy.
      https://drive.google.com/open?id=14RCEnHogbhKvQn5pZ8-TbTI76ub-H0DB

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    6. understood. thanks for letting me know.

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    7. I'm sorry to ask questions constantly. Is there any way to enter GUID code directly without using genegate when creating an event as an FMOD designer?

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    8. "asking" is fine, just try my best to reply :D

      but about GUID and related part I have no idea since I've not touch them, sry :(

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    9. :/ Is there a way to know the .wav file name that the FMOD Event Player event points to?
      Also, when extracting with FMOD FSB Extractor, is there a way to import a file that has not been extracted due to duplicate file names?
      And one trivial question. I need a way to find out the .zip password of some encrypted .v files.

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    10. I only knows what index the currespond wav file represent to... about event I also have no idea, but hex-edit index directly in fev is fine there (like i said in first sentence, though little complicate, can show detail if u need that)

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    11. Wow, I didn't know such a method yet. Thank you very much.

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    12. Small note, in KR (or TW or others) there might be multiple passwords there use by different zip file, you might neet to try your self if there has multiple long string in that file :/

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    13. When opening the file, the passwords were displayed in reverse order.

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    14. It's hex editor/viewer's viewing option I think, just switching little/big endian there

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  22. The loading screen bgm does not play when jp voice patch is applied after ephnel desire worker update recently.

    Which .xml file needs to be edited to play bgm?

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    1. oops...forgot about that contents just update this week

      they use new audio file inside soundsystem, so I actually need update it lol
      I have no idea about xml related to audios, though I have researched for a while in before but with no luck...sry :(

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  23. Hello Sir,
    I want to ask, is there a latest jp voice pack for Soulworker Gameforge (on Steam) please? i want to use it, and if you may sir, can you teach me how to use it?

    i know that tutorial is on up, but that date is 2018, now 2020, is the tutorial still same?
    Thank you, i will wait for your answer sir ^^

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    1. yeah, totally the same, except voice files amount there is not same as NA/EU/Steam or KR, but not affect.

      btw, as JP will add Desire Worker at April.29, I'll do another update for voice files in early May :)

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  24. 作者已經移除這則留言。

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  25. hi, I heard that Taiwan soulworkers have been transferred to steam. It is necessary to check if you have the latest costume information. Can you share the recently updated data11.v file?

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    1. TW now uses JP system (even voice, bank sharing, or files), so the data files structure were not the same as any other KR base version anymore; and as I've see, no new contents about the newest costume which just announced within this week, but we see the news that the new outfit will be release this week :o

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    2. btw, checked files and outfits and ingame system, all contents almost the same as JP until JP's June -> July, except lvl locked on 65 with C type family, no 66+, and no Ephnel, but with any other changes which JP have made till that month version. They also promise that they'll release above contents before the end of the year.

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    3. The KR server will update the costumes on Tuesday or Wednesday this week. thx.

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  26. Hey dude.. This pack is still has no Jin voice issue. Can you fix it whenever you want please ?:D

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    1. Well...as TW version directly changed to JP system (even voice, bank sharing, or files), I currently have no way to check if those system works or not for now......but I'll still update some stuffs for Ephnel and followed newest KR packs with JP voices after I found out how to change voice files usage from datas directly :/

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  27. 作者已經移除這則留言。

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    1. hey bro, today KR Server has improved security against tampering with game data.
      Now it is not possible to change the internal data in the datas folder simply by moving or modifying the packinginfo.dat file. I need another way.

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  28. Hello !

    First of all thank you for your hard work,

    I used the tools mentioned on 2020/03/04, it worked as expected but the issue is, when rebuilding the fsb (with FMOD Designer), the size is way bigger than the original fsb (437 vs 81 MB) which will certainly cause an issue for re-importing.

    I only changed one .wav file for testing purposes from the SW_Load_Bank (SoundSystem3.vArc in GameForge's version which contains ui, system sounds etc...).

    For me, FMOD Designer didn't compress back the .wav files, or I might have forgot something important (I've followed your screenshot).

    Could you help me when you get some time? =w=

    Regards,

    Newen

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